kentk at mac.com
Mon Jan 22 19:14:25 CET 2007
Thanks for getting it to the wiki, I've been trying to finish it for
a couple of hours this morning, but there is this work thing that
keeps me occupied all the time. =)
I'll try to flesh out my idea some more and write a couple of
paragraphs on it on the wiki.
On 22 jan 2007, at 09.43, Ortwin Regel wrote:
> I've reorganized the wiki entry and tried to add everything I could
> find. Feel free to add more!
> On 1/22/07, tony <tony at paperdove.org> wrote:
>> Kent Karlsson wrote:
>> > Hey,
>> > What do you guys think about creating a nice lib which makes it
>> easy for
>> > games to support different multiplayer modes?
>> > Live connection over Bluetooth and/or GPRS (Perhaps mixed). Play
>> by mail
>> > over email or sms. It would be awesome if we could switch
>> between the
>> > modes as well for games where it makes sense.
>> > I realize that it won't be hard for any game to add the support,
>> > keeping friends list and creating everything on a per-game basis
>> is just
>> > plain unnecessary.
>> > -- kent
>> Now *that's* an interesting idea: a messaging layer that defaults to
>> bluetooth, but can use either GPRS (for more-or-less real-time
>> games) or
>> SMS (for non-real-time games, like chess).
>> In the instance of chess, it'd be like playing by mail, only
>> faster. You
>> wouldn't rely on GPRS, so your phone isn't tied up. That would
>> limit the
>> number of moves you get for free for some people (my plan doesn't
>> unlimited SMS, for instance), but it'd still be nice. Also, using
>> the message has a certain amount of assurance it will arrive.
>> I think this sort of framework would be invaluable, especially if you
>> have, as you mention, a "friends list." Automate the sharing of high
>> scores amount your group, that sort of thing.
>> I like it. I like it a lot.
>> - Tony
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