Java games for openMoko
steven.milburn at gmail.com
Sat Jul 28 23:44:47 CEST 2007
This one-button-at-a-time is not an uncommon to existing phones. Many phone
keypads are implemented in such a way that they do not register multiple key
presses at the same time. For instance, when playing the "Asphalt Urban GT
3D", a Java game, on my A707, I cannot both accelerate and turn at the same
time because it takes two keys. Luckily, the game programmers must have
known this and there's a control mode that includes auto-acceleration so
that you don't need to press two keys at a time.
So, it would be good if the neo could play the games that already exist and
only require one key at a time. I'm sure plenty exist for it to be worth
On 7/28/07, Ortwin Regel <ortwin at gmail.com> wrote:
> Remember that the Neo doesn't have the buttons for games. The touchscreen
> can only do one button at a time, so an external gamepad (USB or Wiimote)
> would be necessary.
> On 7/27/07, John Smith <rocka2k at googlemail.com> wrote:
> > Hello,
> > I'm sorry but I'm new to the openMoko system. So my question, is it
> > possible to play java games, like for other mobiles, on the openMoko? I
> > know, they must be compiled for it. But is it possible to play in the same,
> > easy way, some java games?
> > Thanks,
> > John
> > _______________________________________________
> > OpenMoko community mailing list
> > community at lists.openmoko.org
> > http://lists.openmoko.org/mailman/listinfo/community
> OpenMoko community mailing list
> community at lists.openmoko.org
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