Anti Iphone (Was Re: Some light ahead...)

Arthur Marsh arthur.marsh at internode.on.net
Sat May 5 05:41:20 CEST 2007


nitro wrote, on 2007-05-04 17:36:

> http://www.imgtec.com/PowerVR/products/Video/MVDA2/index.asp
> 
> The bad point of this kind of chip are the limited amount of supported 
> codecs, so this kind below would be better ; also because it's OpenGL|ES 
> 2.0 compatible ;)
> 
> "[...] Video processing for free, with the real-time programmable 
> architecture providing extensive accelerated functions support for 
> multi-standard video decode and encode." -- ak vertex&fragment shaders 
> that seems to be extended in this chip to access other kind of resources 
> (maybe a kind of fast texture wrapper around raw video blocks ?).
> 
> http://www.imgtec.com/PowerVR/products/Graphics/SGX/index.asp?Page=2
> 
> Now I think the main problem would be the price of a chip like that.
> 
> Why not use an FPGA with a bunch of arithmetic operations widely used in 
> audio / video compression (eg. DCT) and write a media library that 
> forward most of the job on the FPGA. I don't know if there is more 
> complete solutions available, but the basic idea is here :
> 
> http://www.opencores.org/projects.cgi/web/video_systems/overview
> 
> 
> (well I don't have the whole mailing list archived here, so it has maybe 
> been already mentioned before)

That sounds like a new project for the Open-Graphics Project: 
http://www.opengraphics.org and mailing list available from 
news.gmane.org as the newsgroup gmane.comp.graphics.opengraphics

Arthur.





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