Listening to music/podcasts

Jens Fursund jens.fursund at gmail.com
Mon Apr 14 12:10:49 CEST 2008


Any news on GTA02? Is it working there?

On Mon, Apr 14, 2008 at 10:57 AM, Ian Stirling <OpenMoko at mauve.plus.com> wrote:
> joerg at openmoko.org wrote:
>  <snip>
>
>
> >
> > The headset button does mute the mic. It's main function however is to
> trigger a hardware interrupt to the CPU, which can be used to start the
> actions you need to take a pending call. This IRQ function is not depending
> on on the mute, but mute is just a side effect of the way the button inside
> the headset works.
> >
>
>  Which is unforunately not working at all on GTA01 - and has not been for
>  some months. In fact, I've never heard anyone say they'd ever had it
>  working.
>  No interrupt, nothing on /dev/input/eventn, nothing.
>
>
>
>
>  _______________________________________________
>  Openmoko community mailing list
>  community at lists.openmoko.org
>  http://lists.openmoko.org/mailman/listinfo/community
>




More information about the community mailing list