Listening to music/podcasts
joerg at openmoko.org
joerg at openmoko.org
Mon Apr 14 19:12:55 CEST 2008
I guess the interrupt is disabled by default, to avoid IRQ storms while
resume/boot.
From schematics it looks fine and there should be no issue in *normal* use
(enable this interrupt while inbound_call && headset_connected).
Driver (=software) issue
jOERG
Am Mo 14. April 2008 schrieb Jens Fursund:
> Any news on GTA02? Is it working there?
>
> On Mon, Apr 14, 2008 at 10:57 AM, Ian Stirling <OpenMoko at mauve.plus.com>
wrote:
> > joerg at openmoko.org wrote:
> > <snip>
> >
> >
> > >
> > > The headset button does mute the mic. It's main function however is to
> > trigger a hardware interrupt to the CPU, which can be used to start the
> > actions you need to take a pending call. This IRQ function is not
depending
> > on on the mute, but mute is just a side effect of the way the button
inside
> > the headset works.
> > >
> >
> > Which is unforunately not working at all on GTA01 - and has not been for
> > some months. In fact, I've never heard anyone say they'd ever had it
> > working.
> > No interrupt, nothing on /dev/input/eventn, nothing.
> >
> >
> >
> >
> > _______________________________________________
> > Openmoko community mailing list
> > community at lists.openmoko.org
> > http://lists.openmoko.org/mailman/listinfo/community
> >
>
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