Freerunner will be GTA02v5 or GTA02v6?
steve at openmoko.com
Sun Apr 20 01:13:15 CEST 2008
Since I havent actually seen any software that actually uses these LEDS, I
am hesitant to comment.
At one point Someone told me that the only ONE of the LED had this issue,
and then it only had this
Issue in a particular case. So, for example, there are three LEDs and one of
them draws more than the others
When you use it in a particular way. I'm not sure which it is. Some of the
LED in the design are extraneous to my opinion of things.
But I'll find out what the exact story is.
As I recall. There is an LED under the aux button an LED on the face of the
device and an LED under the power button.
So, let me get more details
From: community-bounces at lists.openmoko.org
[mailto:community-bounces at lists.openmoko.org] On Behalf Of Michael Shiloh
Sent: Saturday, April 19, 2008 11:07 AM
To: Tim Niemeyer
Cc: community at lists.openmoko.org
Subject: Re: Freerunner will be GTA02v5 or GTA02v6?
I'll ask Steve to say something about this. He's much more in the loop
regarding our manufacturing process than I am.
Tim Niemeyer wrote:
> Hello Michael Shiloh,
> can you please clear this?
> * "Marco Trevisan (Treviño)" <mail at 3v1n0.net> [18-04-08 17:45]:
>> I'm re-posting here some mails from the openmoko-devel "Future Button
>> and LED software spec" thread  in which there are some infos about
>> Freerunner hardware that I think they should be more visible.
>> Summarizing, they say that the GTA02v6 hardware version fixes an
>> hardware bug that causes the LEDs to use about 150mW instead of 25mW.
>> Btw Werner Almesberger stated there that the first batch of GTA02 to
>> be sold will be composed by GTA02v5 phones while GTA02v6 hardware
>> will be sold only in a second phase.
>> The hardware differencies between the two versions  (I've updated
>> with this LEDs issue) don't seem so worthless since there are some
>> power fixes (not only this one).
>> Read below:
>>> Andy Powell wrote:
>>>> Shawn Rutledge wrote:
>>>>> Werner Almesberger wrote:
>>>>> Right now, we could only leave them (the LEDs) permanently on,
>>>>> which comes with a hefty electricity bill, particularly on GTA02v5
>>>>> (each LED burns about 150mW). In GTA02v6, this should come down to
>>>>> about 25mW, maybe less.
>>>> But GTA02v5 is not going to ship, is it?
>>>>> Marco Trevisan (Treviño) wrote:
>>>>>> Werner Almesberger wrote:
>>>>>> Last thing I've heard, the first units will be GTA02v5 :-(
>>>>>>> thomasg wrote:
>>>>>>> @Werner: do you know - or can you figure out - how many GTA02v5
>>>>>>> will leave the factory and reach the customers?
>>>>>> I've heard something like "thousands". However, I've also heard
>>>>>> that there'll be some sort of fix for the LED problem in these
>>>>> Why this? Why not selling v6 directly? And... Which are other
>>>>> diffs between v5 and v6? I think that the power usage of every
>>>>> element of the phone is vital.
>>>>> And which kind of fix for v5 is planned?
>>> I certainly think that this should be made very very clear to people
>>> buying the first batches and not just left as a passing comment on
>>> the dev list.
>> So why shipping semi-bugged hardware if there's a fixed version ready?
>>  http://tinyurl.com/6p2mct
>>  http://tinyurl.com/6knk5m
>> Treviño's World - Life and Linux
>> Openmoko community mailing list
>> community at lists.openmoko.org
> Tim Niemeyer
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