Navit actions menu layout ?
Fox Mulder
Quakeman1 at gmx.net
Mon Dec 15 20:23:40 CET 2008
KaZeR wrote:
> Fox Mulder a écrit :
>> KaZeR wrote:
>>
>>> Lothar Behrens a écrit :
>>>
>>>> It works, but what I mean, is, these are partly out of screen:
>>>>
>>>> *=================*
>>>> | |
>>>> | |
>>>> *====* *====* *====*
>>>> | | | | | |
>>>> | | | | | |
>>>> *====* *====* *====*
>>>> | |
>>>> | |
>>>> | |
>>>> *====* *====* *====*
>>>> | | | | | |
>>>> | | | | | |
>>>> *====* *====* *====*
>>>> | |
>>>> | |
>>>> *=================*
>>>>
>>>> Can these buttons moved by configuration ?
>>>>
>>> Moved, no, resized, yes. It's really weird, since we have the same
>>> device, we should have the same results :)
>>>
>>
>> I think i know which problem he means because i got the same. The screen
>> layout is upwards like in the nice ascii picture and not in landscape
>> mode. Then the 3 initial buttons are in three columns and the outer two
>> gets out of the screen. It seems that the button arrangement is meant
>> for landscape mode. I had to adjust the icon size to see all three. So
>> it would be good if the arrangement of these buttons could be changed to
>> a matrix of 2/3 cols and 2/3 rows. So i can use 2x3 or 3x2 for buttons
>> layout in conjunction with normal or landscape screen orientation.
>>
> Well, it's true that the gui is more meant to be used in landscape mode.
> I personally use omnewrotate, so i don't have to care about rotating the
> screen.
> What about using the trick that was posted a few weeks ago for a game,
> consisting of writing a wrapper script which rotates the script, then
> launch navit?
> About the matrix mode, i suggest that you post a feature request on the
> tracker : http://trac.navit-project.org
I only have this problem because within debian the xglamo server isn't
very good and the default framebuffer driver doesn't support screen
rotation. Therefore at the moment i can only use navit in upscale mode.
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