GTA02 Battery Capacity (Was: Re: More about the GTA02)

Bradley Hook bhook at kssb.net
Fri Feb 15 21:30:36 CET 2008


How much juice does the display eat up when it's active? I assume it's a 
considerable amount. Could we have the ability to drop the phone into a 
minimalist mode, where all the "fluff" is disabled but bare-basic 
features continue to work?
For example, kill the wifi, GPS, bluetooth, and even the display. If you 
are in a crunch and want to extend your phone's call-time capacity, you 
could probably deal with approximating a 3 col, 5 row standard phone 
keypad on the touch-screen WITHOUT the screen displaying anything.
Maybe it's a silly idea, but I know I find myself stuck all the time in 
a situation where I wont be able to get my phone back on a charger like 
I had planned to. When it comes down to it, the Neo is a phone first, 
and I'd rather have it act as such when I'm in a bind.

~Bradley

Michael Shiloh wrote:
> 
> 
> Nick Guenther wrote:
>> On Feb 8, 2008 4:04 AM, Michael Shiloh <michael at openmoko.org> wrote:
>>> Hello,
>>>
>>> I've researched this a little, and this is what I've learned:
>>>
>>> 1. We are still looking at a number of different batteries, so there is
>>> no "final" capacity or feature set determined yet.
>>>
>>> 2. The capacity will most likely be around 1200mA.
>>>
>>> If you find any place on the wiki that says something other than 1200mA,
>>> can you please make the correction? You may reference this email.
>>
>> Oh. That's... really disappointing. The battery life is already
>> unusable, and the faster processor and wifi will just make this even
>> worse.
> 
> 
> We are well aware of software changes we need to make in order to 
> improve battery and have simply not had the time to do this. You can 
> expect much better battery life when we implement these changes.
> 
> In fact if you look in the archives of the kernel mailing list you will 
> see that a tremendous amount of progress has happened over the past few 
> days. I think the current SVN code supports a much improved suspend mode 
> that my very simple testing suggests should last for well over 12 hours. 
> And work continues.
> 
> Michael
> 
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