JavaFX, Java3D, JOGL

Wallace Jackson mindtaffyllc at
Sun Jan 27 21:15:23 CET 2008

To answer a question posed this weekend about JavaFX,
once J2ME and J2SE are supported on OpenMoko, JavaFX
would be fine as well as Java3D optimally. JOGL (Java
OpenGL) would not be useful until NEO has a processor
(Xscale) that has GPU/i3D functionality on-board... Walls.

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