QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)

Peter Kraker peter.kraker at volja.net
Mon Jun 9 18:43:51 CEST 2008


How painfull would it be, to sell GTA03 with QVGA and GTA03V version 
with VGA screen, if those two are indeed very similar ? I'm certain 
there are enough of us geeks ready to give up some glitter for pixels.

Regards
Peter Kraker

Carsten Haitzler (The Rasterman) pravi:
> On Mon, 9 Jun 2008 08:56:22 +0800 Carsten Haitzler (The Rasterman)
> <raster at openmoko.org> babbled:
>
>   
>> On Sun, 8 Jun 2008 18:58:15 +0200 "Dr. H. Nikolaus Schaller"
>> <hns at computer.org> babbled:
>>
>>     
>>>> we could just not ever even ask you guys and you get what you are  
>>>> given. too
>>>> bad. no input at all. i've opened up the floor for input - but i'm  
>>>> trying to
>>>> dig specific things out of it - not things that smell of"i just want  
>>>> higher
>>>> specs". or keeping up with the joneses. i want real use case  
>>>> scenarios that
>>>> make real sense. :)
>>>>         
>>> This discussion starts to become quite boring. Isn't a single  
>>> potential customer who says
>>> "I want it and I am willing to pay for it" enough? There have been  
>>> several here on this list,
>>> if I remember correctly who expressed exactly that.
>>>       
>> no. it is absolutely not enough. why? i am asked by product management to do
>> things that are just not possible in vga (to do sanely/fast). they come first.
>> you users come second. in the end if product management want X they get X. and
>> if for X to happen we go QVGA, then so be it. you guys lose. i need a very
>> very very strong argument against going to qvga - and that means product
>> management need to drop a feature.
>>     
>
> note - i am talking hypothetically. i don't want to discuss vga as a product
> management feature - not if you like it or not, or it looks pretty. i am
> looking for hard cold technical facts. what does it stop being possible
>
> i know:
>
> 1. u may need to scroll more
> 2. viewing of images/data that just have more pixel content will need to be
> zoomed out and have less display fidelity
> 3. some things requiring text displays like 80x24 terminals will be not
> readable at all at font sizes able to fit on the display (they will jut blur
> away all character details).
>
> with almost everything i can think of you can get by qvga by:
>
> 1. scaling data
> 2. changing font sizes
> 3. re-arranging ui elements etc.
>
> no matter what you need to do this even for vga - if coming fro xga land or
> better. it's just a more extreme case.
>
> no mater what at vga - u still need to zoom most web pages. even at 800x480 you
> still need to. i have a n800. i know how often i have to scroll horizontally
> even with 800pixels to play with. i know what it ends up looking like. so qvga
> is just a more extreme level of zooming or scrolling needed.
>
> an 80x24 terminal is possible to make it readable @ qvga - if we allow
> scrolling. (and possible in landscape with an ultra-tiny 4-pixel wide font -
> possible (3 pixels for text, 1 for space). not very nice though.
>
> at some point someone will have to make a call on resolutions. maybe we make a
> much smaller phone with a smaller screen and thus you will need to have fewer
> pixels anyway? who knows. but if there are uses that cannot be somehow crammed
> into qvga, i would like to know.
>
> right now freerunner is vga - and nothing will change.
> gta03 is also vga - it is theoretically possible to change without much impact,
> but chances of a change are very slim, unless qvga is a "that's fine for
> everyone" ANd product management want to push it. right now they don't push one
> way or another.
> as for future phones - who knows. but knowing what you guys do, want to do, and
> need is important. so we need to think of more virtual framebuffer technology?
> (eg advertise a higher res but scale down with a compositor?). is high-res an
> absolute must for functionality for your uses, or just a "nice to have" to show
> off with?
>
>   
>>> BTW: a use case doesn't say anything about required quality. It  
>>> describes a sequence of interactions
>>> (http://en.wikipedia.org/wiki/Use_case). Sorry, but I can't disclaim  
>>> my academic history :)
>>>       
>> i asked for use case because i am not just talking quality. i am talking a
>> case where vga makes something possible at all or not. where something just
>> wouldn't be usable or possible without vga. that is what i asked. i want a
>> use case for vga. not just a "it looks a bit nicer".
>>
>>     
>>> Nikolaus
>>>
>>> _______________________________________________
>>> Openmoko community mailing list
>>> community at lists.openmoko.org
>>> http://lists.openmoko.org/mailman/listinfo/community
>>>       
>> -- 
>> Carsten Haitzler (The Rasterman) <raster at openmoko.org>
>>
>> _______________________________________________
>> Openmoko community mailing list
>> community at lists.openmoko.org
>> http://lists.openmoko.org/mailman/listinfo/community
>>     
>
>
>   

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