QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)
robtaylor at tinsputnik.com
Mon Jun 9 19:41:39 CEST 2008
Chris Wright wrote:
> 2008/6/9 Dotan Cohen <dotancohen at gmail.com>:
>> 2008/6/9 The Rasterman Carsten Haitzler <raster at openmoko.org>:
>>> an 80x24 terminal is possible to make it readable @ qvga - if we allow
>>> scrolling. (and possible in landscape with an ultra-tiny 4-pixel wide font -
>>> possible (3 pixels for text, 1 for space). not very nice though.
>> That is unusable. I'm sorry, I will not force myself to use that. I
>> will buy something else. Using the terminal on a remote machine with a
>> 4 pixels font is possibile like it is possible to eat cockroaches for
>> lunch everyday. There are some 'can get by' that I will not force
>> myself to get by with.
> The same with having to flip between right/left panes: it turns a
> half-second operation into a five-second one, and it taxes the brain
> at the same time.
> Moreover, this has to fit a keyboard along with anything else. The
> keyboard itself has very minimal needs in terms of resolution, but it
> steals about a third of the screen in portrait mode, more in landscape
> -- 640x480 is probably a bare minimum. You'd be getting 200 by 240
> usable space with qvga.
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> community at lists.openmoko.org
The keyboard and and landscape mode are very important I think.
If you are going to be doing ssh of any king you will need a physical
keyboard (bluetooth or a foldout of some kind in a future model) and you
will need to be able rotate the screen to landscape mode to get decent
Now that qt is on x, landscape mode should be easily possible with
xrandr so the last issue is a kb as in landscape mode its a certainty
that you wont be able to use an onscreen kb with a stylus and ssh at the
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