QVGA V/s VGA for GTA03 (was something about yummy CPU-GPU combos!)
Carsten Haitzler (The Rasterman)
raster at openmoko.org
Tue Jun 10 16:30:19 CEST 2008
On Tue, 10 Jun 2008 18:01:03 +0530 "rakshat hooja" <rakshat at gmail.com> babbled:
> >
> >
> >
> > as i have said before - gta03 is vga - as it stands, but can go to qvga
> > easily,
> > but is unlikely to. in the future who knows. it'd be a tradeoff of screen
> > pixel
> > count vs processor speed vs any graphics acceleration we can get - if any.
> >
> > --
> > Carsten Haitzler (The Rasterman) <raster at openmoko.org>
> >
> > Hi Carsten,
>
> There was a WQVGA screen you once mentioned on the IRC and said you liked a
> lot for the GTA04 screen. I can't remember the specs right now but do you
> remember which one it was?
3" 480x272. it's thinner than the current vga 2.8" by a fair bit and a tiny bit
longer (as it is wide). it seems almost the perfect screen for a
smaller/slimmer model like gta04/05 etc. same # of pixels as the PSP screen,
but in a much smaller space.
> Rakshat
>
> PS
>
> "but i am being shown designs
> wanted that REQUIRE compositing - REQUIRE alpha blending and all that
> snazz."
>
> Can compositing and alpha bending be done at QVGA by the glamo?
> --
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--
Carsten Haitzler (The Rasterman) <raster at openmoko.org>
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