The glamo chip and its future
Michael Stather
lists at michaelstather.com
Sat Jun 28 12:57:47 CEST 2008
Couldn't the glamo just be driven with a highter bandwidth, or is this a
chipset limitation?
And if the chip just isn't capable of performing better, what about the
idea to have plain framebuffer access only through the processor but
include a CLPD/FPGA in the design which may be loaded "on the fly" with
a firmware for a simple 3D chip. I was involved in a project of a game
console, with 2D acceleration only, but IMHO simple 3D acceleration
isn't that hard. And this would have the advantage that the 3D core is
fully open and can even be improved with optimisations and more features.
I think through its openness openmoko could also become quite popular
for gamers, since there exist many good open-source games which could be
ported easily to the platform if there was hardware acceleration (OpenGL
ES or even better plain OpenGL). Thinking of consumers, they want fancy
3D effects and games, and since all options nowadays are either j2ME
commercial games or smartphones which have all a rather small community
or are closed like the iPhone, this could becomne another real advantage
of the openmoko platform.
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