The glamo chip and its future
ben at abcom.co.nz
Sat Jun 28 13:13:07 CEST 2008
I like the 'idea' of something programmable like a CPLD/FPGA, but I
suspect adding one would be too costly, they're not cheap as far as IC's go.
Michael Stather wrote:
> Couldn't the glamo just be driven with a highter bandwidth, or is this a
> chipset limitation?
> And if the chip just isn't capable of performing better, what about the
> idea to have plain framebuffer access only through the processor but
> include a CLPD/FPGA in the design which may be loaded "on the fly" with
> a firmware for a simple 3D chip. I was involved in a project of a game
> console, with 2D acceleration only, but IMHO simple 3D acceleration
> isn't that hard. And this would have the advantage that the 3D core is
> fully open and can even be improved with optimisations and more features.
> I think through its openness openmoko could also become quite popular
> for gamers, since there exist many good open-source games which could be
> ported easily to the platform if there was hardware acceleration (OpenGL
> ES or even better plain OpenGL). Thinking of consumers, they want fancy
> 3D effects and games, and since all options nowadays are either j2ME
> commercial games or smartphones which have all a rather small community
> or are closed like the iPhone, this could becomne another real advantage
> of the openmoko platform.
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