a few questions about the games

Corey Young 10equals2 at gmail.com
Tue May 13 00:09:18 CEST 2008


ooh! how about a game that uses the same type interface from Kirby tilt
'n tumble?  where you hod it flat to stay still and tilt in the
direction you want to go?  


On Mon, 2008-05-12 at 21:53 +0200, community-request at lists.openmoko.org
wrote:
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> Today's Topics:
> 
>    1. Re: Funny Dialer (Torfinn Ingolfsen)
>    2. video and audio support (Giorgio M.)
>    3. Funny Dialer (Breakable)
>    4. RE: microSD support (Crane, Matthew)
>    5. Re: A few questions about the games (Steven **)
>    6. security (ch kalyani)
>    7. RE: Freerunner...when?? (steve)
>    8. Re: OM IDE (was: Re: Common Lisp for OM (Was: Programming
>       OM)) (Lally Singh)
>    9. RE: A few questions about the games (steve)
> email message attachment
> > -------- Forwarded Message --------
> > From: Torfinn Ingolfsen <tingox at gmail.com>
> > Reply-To: List for Openmoko community discussion
> > <community at lists.openmoko.org>
> > To: List for Openmoko community discussion
> > <community at lists.openmoko.org>
> > Subject: Re: Funny Dialer
> > Date: Mon, 12 May 2008 12:57:22 +0200
> > 
> > Hi,
> > 
> > On Mon, May 12, 2008 at 4:03 AM, Matt Mets <matt.mets at cibomahto.com> wrote:
> > > I'm assuming you mean what we call a rotary phone in the US?  I'm working on
> > > one...  Here is a screenshot:
> > >  http://www.flickr.com/photos/cibomahto/2458507254/
> > >
> > >  It's just a mock-up program at the moment though, no hooks to the actual
> > > dialer.
> > 
> > Two suggestions for a rotary dialer that your might or might not like:
> > 1) a mode where the dialer looks like a rotary dialer, but operates as
> > a normal dialer, ie. when you press a number the digit is sent
> > 2) a "cheat mode" - when you press a number the dialer automatically
> > turns and returns. Of course it sends the digit as well. :-)
> > 
> > The rotary dialer could even be made to have the sound of a mechanical
> > dialer for the truly nostalgic.
> email message attachment
> > -------- Forwarded Message --------
> > From: Giorgio M. <giorgio.marciano at email.it>
> > Reply-To: List for Openmoko community discussion
> > <community at lists.openmoko.org>
> > To: community at lists.openmoko.org
> > Subject: video and audio support
> > Date: Mon, 12 May 2008 12:59:52 +0200
> > 
> > Hi to all,
> > 
> > freerunner will support audio and video playback, but wich kind of audio
> > and video?wich formats it will reproduce?will I need to install some
> > codecs?
> > 
> > thanks
> > 
> > 
> > 
> email message attachment
> > -------- Forwarded Message --------
> > From: Breakable <igalvelis at gmail.com>
> > Reply-To: List for Openmoko community discussion
> > <community at lists.openmoko.org>
> > To: community at lists.openmoko.org
> > Subject: Funny Dialer
> > Date: Mon, 12 May 2008 15:06:10 +0300
> > 
> > I am positive you should have to turn the dialer manually for most
> > user friendliness :D
> > While hilarious this could become a killer feature to make a phone
> > for the technologically challenged.
> > 
> email message attachment
> > -------- Forwarded Message --------
> > From: Crane, Matthew <mcrane03 at harris.com>
> > Reply-To: List for Openmoko community discussion
> > <community at lists.openmoko.org>
> > To: List for Openmoko community discussion
> > <community at lists.openmoko.org>
> > Subject: RE: microSD support
> > Date: Mon, 12 May 2008 09:00:25 -0400
> > 
> > You are too kind to microsoft.  Similar to the 4gb RAM barrier it is
> > pretty much a 100% marketing decsion to support file systems of a given
> > size in a particular OS.
> > 
> > Why would anybody shell out the coin for the fancy new OS's with their
> > funny looking guis if old ones worked just fine with all the new
> > hardware?  
> > 
> > Microsoft even had to go beyond these "limitations" and charge extra for
> > XP, vs. vista, so that people would find some easy reason to actually
> > buy vista.  I just paid the 40$ tax for XP on a recent purchase.
> > 
> > The RAM footprint mostly would have to do with the number of files on
> > disk, not the addressable disk size. 
> > 
> > I expect that nearly all modern file system implementations either use
> > 64bit pointers or a 32bit pointer, rarely in between, except for 48bit
> > (32 + 16) implementations.  It would be impractical for a driver to
> > attempt to exploit effeciencies around disk pointers in a 32bit vs.
> > 36bit disk space for example.
> > 
> > Complexity can often be much more expensive then ineffeciencies.
> > 
> > -----Original Message-----
> > From: community-bounces at lists.openmoko.org
> > [mailto:community-bounces at lists.openmoko.org] On Behalf Of enaut
> > Sent: Friday, May 09, 2008 4:52 PM
> > To: List for Openmoko community discussion
> > Subject: Re: microSD support
> > 
> > 
> > Kevin Dean schrieb:
> > > It's also worth noting that the 32GB limit is also artificial. 2048GB
> > > is the technical limit for SDHC, if I recall correctly.
> > >   
> > but did  you ever think of Ram usage at this sizes? it would exeed the
> > neo by far - thats why microsoft limitad the size and thats why unix did
> > it different from the beginning.
> > 
> > _______________________________________________
> > Openmoko community mailing list
> > community at lists.openmoko.org
> > http://lists.openmoko.org/mailman/listinfo/community
> > 
> > 
> email message attachment
> > -------- Forwarded Message --------
> > From: Steven ** <montgoss+openmokocommunity at gmail.com>
> > Reply-To: List for Openmoko community discussion
> > <community at lists.openmoko.org>
> > To: List for Openmoko community discussion
> > <community at lists.openmoko.org>
> > Subject: Re: A few questions about the games
> > Date: Mon, 12 May 2008 10:01:44 -0500
> > 
> > There's another version of Sudoku I made:
> > https://projects.openmoko.org/projects/moko-sudoku/
> > 
> > See if that works better for you.  I welcome any feedback.  :-)
> > 
> > -Steven
> > 
> > On Fri, May 9, 2008 at 6:20 PM, Mo Abrahams <moabrahams at dashavoo.com> wrote:
> > >  How does one insert numbers in the sudoku game? (I am assuming it is
> > >  sudoku, since it is named solo on openmoko) Maybe this will be more
> > >  evident with the actual hardware, but at the moment I am stumped.
> > >
> > >  Mo.
> > 
> > 
> email message attachment
> > -------- Forwarded Message --------
> > From: ch kalyani <kalyaniagain at gmail.com>
> > Reply-To: List for Openmoko community discussion
> > <community at lists.openmoko.org>
> > To: community at lists.openmoko.org
> > Subject: security
> > Date: Mon, 12 May 2008 17:26:53 +0200
> > 
> > Hai  Sir/Madam!!!
> >  
> >  
> > Iam an international student Who is doing thesis in Computer
> > Science. I have an indea. But the Problem is how to start. 
> >  
> > Can any one of you tell me how can i start my work and about lacking
> > behind time and i ahve only 2 months more to complete my thesis work
> >  
> >  
> >  
> >  
> >  
> >  
> > To study the security requirements in IMS and see how it can be
> > enforced or implemented end-to-end using FOSS components 
> > Sony Eriksson has already build some IMS applications with security
> > Her aim is to study the open source Linux mobile devices and see how
> > a secure IMS application can be implemented on the top
> >  Of these
> >  
> >  
> > Regards
> > kalyani
> email message attachment
> > -------- Forwarded Message --------
> > From: steve <steve at openmoko.com>
> > Reply-To: List for Openmoko community discussion
> > <community at lists.openmoko.org>
> > To: 'List for Openmoko community discussion'
> > <community at lists.openmoko.org>
> > Subject: RE: Freerunner...when??
> > Date: Mon, 12 May 2008 08:53:16 -0700
> > 
> > Sorry Mo,
> > 
> >   Facts are facts. The good news is software is catching up to hardware
> > 
> > 
> > -----Original Message-----
> > From: community-bounces at lists.openmoko.org [mailto:community-bounces at lists.openmoko.org] On Behalf Of Mo Abrahams
> > Sent: Sunday, May 11, 2008 4:50 AM
> > To: List for Openmoko community discussion
> > Subject: RE: Freerunner...when??
> > 
> > Thanks alot Steve! We may have been under false impressions about when
> > we would have the phone, but at least we were happy in that naïvity!
> > Couldn't you have let us keep our hope? ='(
> > 
> > On Sat, 2008-05-10 at 17:59 -0700, steve wrote:
> > > You have these stages to go through.
> > > 
> > >  Production: produce a pile of phones
> > >  Test: test a Pile of phones.
> > >  Pack: pack a pile of phones
> > >  Ship from factory: ship a pile of phones.
> > >  Customs: Phones sit in customs.
> > >  Ship to Disty: phones get a ride in truck.
> > >  Disty: Phones get prepared for shipment.
> > >  web shop opens!
> > >  
> > > Not 1-2 weeks, trust me.
> > > 
> > > That said, production will commence before may 16.
> > > 
> > > -----Original Message-----
> > > From: community-bounces at lists.openmoko.org [mailto:community-bounces at lists.openmoko.org] On Behalf Of Lally Singh
> > > Sent: Thursday, May 08, 2008 2:41 AM
> > > To: Giorgio M.; List for Openmoko community discussion
> > > Subject: Re: Freerunner...when??
> > > 
> > > Nobody's 100% sure (not even OM), but it looks like they'll do their
> > > first production run in the next few (e.g. 3-5) days.  Should be
> > > available a little bit after that, say 1-2 weeks?
> > > 
> > > On Thu, May 8, 2008 at 5:27 AM, Giorgio M. <giorgio.marciano at email.it> wrote:
> > > > Hi to everybody,
> > > >
> > > >  i'm new in the community list and I have a simple question:
> > > >  after a lot of time (too many time..), when (finally) Freerunner will be
> > > >  sold exactly??
> > > >
> > > >  thanks
> > > >
> > > >   --
> > > >   Email.it, the professional e-mail, gratis per te: http://www.email.it/f
> > > >
> > > >   Sponsor:
> > > >   CONCORSO BEST WESTERN
> > > >  Gioca e vinci! In palio ogni giorno buoni sconto da 50€ per soggiorni in
> > > >  tutto il mondo ed estrazione finale di una Citroen C1
> > > >   Clicca qui: http://adv.email.it/cgi-bin/foclick.cgi?mid=7802&d=20080508
> > > >
> > > >
> > > >
> > > >  _______________________________________________
> > > >  Openmoko community mailing list
> > > >  community at lists.openmoko.org
> > > >  http://lists.openmoko.org/mailman/listinfo/community
> > > >
> > > 
> > > 
> > > 
> > 
> > 
> > _______________________________________________
> > Openmoko community mailing list
> > community at lists.openmoko.org
> > http://lists.openmoko.org/mailman/listinfo/community
> > 
> > 
> > 
> email message attachment
> > -------- Forwarded Message --------
> > From: Lally Singh <lally.singh at gmail.com>
> > Reply-To: List for Openmoko community discussion
> > <community at lists.openmoko.org>
> > To: List for Openmoko community discussion
> > <community at lists.openmoko.org>
> > Subject: Re: OM IDE (was: Re: Common Lisp for OM (Was: Programming
> > OM))
> > Date: Mon, 12 May 2008 14:01:59 -0400
> > 
> > Excellent!  Perhaps I'll be able to reuse/extend the work here for a
> > common backend, and then just write a Netbeans frontend to use it.
> > 
> > On Mon, May 12, 2008 at 1:54 AM, Shakthi Kannan <shakthimaan at gmail.com> wrote:
> > > Hi,
> > >
> > >
> > >  --- On Wed, May 7, 2008 at 9:38 PM, Lally Singh <lally.singh at gmail.com> wrote:
> > >  | I was thinking about putting together a Netbeans plugin to dev for it.
> > >  |  I'm wondering:
> > >  | 1. anyone want to use such a thing?
> > >  | 2. anyone wanna help?
> > >  \--
> > >
> > >  Try this?
> > >  https://projects.openmoko.org/projects/preity-plugin/
> > >
> > >  SK
> > >
> > >  --
> > >  Shakthi Kannan
> > >  http://www.shakthimaan.com
> > >
> > >
> > >
> > >  _______________________________________________
> > >  Openmoko community mailing list
> > >  community at lists.openmoko.org
> > >  http://lists.openmoko.org/mailman/listinfo/community
> > >
> > 
> > 
> > 
> email message attachment
> > -------- Forwarded Message --------
> > From: steve <steve at openmoko.com>
> > Reply-To: List for Openmoko community discussion
> > <community at lists.openmoko.org>
> > To: 'List for Openmoko community discussion'
> > <community at lists.openmoko.org>
> > Subject: RE: A few questions about the games
> > Date: Mon, 12 May 2008 12:49:26 -0700
> > 
> > make  pacman rip off using the acelleromters
> > 
> > -----Original Message-----
> > From: community-bounces at lists.openmoko.org
> > [mailto:community-bounces at lists.openmoko.org] On Behalf Of Steven **
> > Sent: Monday, May 12, 2008 8:02 AM
> > To: List for Openmoko community discussion
> > Subject: Re: A few questions about the games
> > 
> > There's another version of Sudoku I made:
> > https://projects.openmoko.org/projects/moko-sudoku/
> > 
> > See if that works better for you.  I welcome any feedback.  :-)
> > 
> > -Steven
> > 
> > On Fri, May 9, 2008 at 6:20 PM, Mo Abrahams <moabrahams at dashavoo.com> wrote:
> > >  How does one insert numbers in the sudoku game? (I am assuming it is
> > >  sudoku, since it is named solo on openmoko) Maybe this will be more
> > >  evident with the actual hardware, but at the moment I am stumped.
> > >
> > >  Mo.
> > 
> > _______________________________________________
> > Openmoko community mailing list
> > community at lists.openmoko.org
> > http://lists.openmoko.org/mailman/listinfo/community
> > 
> > 
> > 
> _______________________________________________
> Openmoko community mailing list
> community at lists.openmoko.org
> http://lists.openmoko.org/mailman/listinfo/community





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