Marble Maze
ian douglas
ian.douglas at iandouglas.com
Tue May 13 01:19:23 CEST 2008
That's a pretty slick video.
I was thinking more of a top-down view of the wooden board that Joe sent
the Amazon link for, since the Freerunner won't have the same slick 3D
graphics that the Wii has ;o)
-id
Arne Kristian Jansen wrote:
> Actually, some fellow students made this game using the accelerometer of
> a wiimote. The physics is pretty basic, just som acceleration vectors
> depending on the tilt of the wiimote. As far as I remember they did not
> tilt the board but the camera to get the same effect.
> Can be seen in this movie (about 40 sec into the movie):
>
> http://youtube.com/watch?v=uHyfPzCe5OE&feature=user
> <http://youtube.com/watch?v=uHyfPzCe5OE&feature=user>
>
>
> Ak
>
>
>
> 2008/5/13 ian douglas <ian.douglas at iandouglas.com
> <mailto:ian.douglas at iandouglas.com>>:
>
> Joe Pfeiffer wrote:
>
> http://www.amazon.com/none-CAR190-Labyrinth/dp/B00000ISLL
>
>
>
> Yeah, that's exactly the game I'm thinking of. I imagine
> implementing the physics of it (roll the ball faster the more you
> tilt) might be a bit tricky, but completely possible. We'd also have
> to allow for skill level / gravity level, etc. Could be a lot of fun
> to build (and play!).
>
> I'll have a look around, see if I can find an existing game -- no
> sense reinventing the wheel when all we're adding to it is
> accelerometer controls instead of buttons etc.
>
> -id
>
> _______________________________________________
> Openmoko community mailing list
> community at lists.openmoko.org <mailto:community at lists.openmoko.org>
> http://lists.openmoko.org/mailman/listinfo/community
>
>
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> Openmoko community mailing list
> community at lists.openmoko.org
> http://lists.openmoko.org/mailman/listinfo/community
More information about the community
mailing list