Programming in Ruby [WAS: Re: Freerunner games / using motionsensors in C]
Crane, Matthew
mcrane03 at harris.com
Tue May 13 15:57:46 CEST 2008
It's dead simple to make ruby bindings, part of what makes ruby nice in
the first place. If you can compile a C program for the moko I bet you
could easily make some ruby bindings.
-----Original Message-----
From: community-bounces at lists.openmoko.org
[mailto:community-bounces at lists.openmoko.org] On Behalf Of
ramsesoriginal
Sent: Tuesday, May 13, 2008 5:13 AM
To: List for Openmoko community discussion
Subject: Programming in Ruby [WAS: Re: Freerunner games / using
motionsensors in C]
Hi there.
What about programmin in ruby? Are there already some bindings present
to access accellerometers/gps/bluetooth/etc ?
If not, are there any plans on making them?
On Tue, May 13, 2008 at 9:01 AM, Andy Green <andy at openmoko.com> wrote:
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>
> Somebody in the thread at some point said:
>
> | If somebody tells me how to use the accelerometers, I will have a
go. Is
> | it just like /dev/joydev ?
>
> You just open /dev/input/event2 (top accel) and/or 3 (bottom). Have
a
> look in <cross path>/usr/include/linux/input.h -- basically these
guys
> turn up in there 300 a second:
>
> struct input_event {
> struct timeval time;
> __u16 type; <==== type = 2
> __u16 code; <==== code = 0=X, 1=Y, 2=Z
> __s32 value; <==== signed mG force in 18mG steps
> };
>
> - -Andy
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--
My corner of the web: http://blog.ramsesoriginal.org
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