Marble Maze (was: Re: A few questions about the games)

steve steve at openmoko.com
Wed May 14 00:39:38 CEST 2008


Build a maze engine while you are waiting for the phone.



-----Original Message-----
From: community-bounces at lists.openmoko.org
[mailto:community-bounces at lists.openmoko.org] On Behalf Of Joe Pfeiffer
Sent: Monday, May 12, 2008 4:20 PM
To: community at lists.openmoko.org
Subject: Marble Maze (was: Re: A few questions about the games)

ian douglas writes:
>Joe Pfeiffer wrote:
>> http://www.amazon.com/none-CAR190-Labyrinth/dp/B00000ISLL
>
>
>Yeah, that's exactly the game I'm thinking of. I imagine implementing 
>the physics of it (roll the ball faster the more you tilt) might be a 
>bit tricky, but completely possible. We'd also have to allow for skill 
>level / gravity level, etc. Could be a lot of fun to build (and play!).

For the first time I'm wishing I'd waited for Freerunner!

The physics would be trivial.  The accelerometer outputs could be used
directly as force on the ball; just have tuneable friction and
elasticity bouncing off the walls.

>I'll have a look around, see if I can find an existing game -- no sense 
>reinventing the wheel when all we're adding to it is accelerometer 
>controls instead of buttons etc.


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