Freerunner games

Steven Kurylo sk at infinitepigeons.org
Wed May 14 01:03:15 CEST 2008


Are we going to be able to use the accelerometers for any of these games?

The wiki says (http://wiki.openmoko.org/wiki/Technical:Accelerometer_Fundamentals#Results)
that "For gentle twisting and turning, the differential accelerations
are impossible to tell from noise."  To me that means rocking the neo
around for these won't work.

On Tue, May 13, 2008 at 3:41 PM, steve <steve at openmoko.com> wrote:
> ya etch a sketch was one that we have talked about.
>  Too many ideas,
>
>
>
>
>
>  -----Original Message-----
>  From: community-bounces at lists.openmoko.org
>  [mailto:community-bounces at lists.openmoko.org] On Behalf Of Michael Shiloh
>  Sent: Monday, May 12, 2008 4:19 PM
>  To: List for Openmoko community discussion
>  Subject: Re: Freerunner games
>
>  +1 for both of these. I can see Snake like this being quite exciting.
>
>  I will award a t-shirt for a decent implementation of either of these.
>  Same for the Labyrinth game.
>
>  Start coding. You'll be getting your Freerunners soon(ish)*
>
>  Michael
>
>  * for some definition of "soon"
>
>  Ron K. Jeffries wrote:
>  > Etch-a-sketch using accelerometers would rock
>  >
>  > the classic Snake game would also be and cool
>  > with these controls
>  >
>  >
>  > --
>  > Ron K. Jeffries
>  > http://blog.eronj.com
>  >
>  >
>  >
>  >
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-- 
Steven Kurylo




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