Freerunner games
Mo Abrahams
moabrahams at dashavoo.com
Wed May 14 01:22:27 CEST 2008
That wiki page seems pretty pessimistic, making the accelerometers out
as being all but useless. What is the source of the information?
On Tue, 2008-05-13 at 16:03 -0700, Steven Kurylo wrote:
> Are we going to be able to use the accelerometers for any of these games?
>
> The wiki says (http://wiki.openmoko.org/wiki/Technical:Accelerometer_Fundamentals#Results)
> that "For gentle twisting and turning, the differential accelerations
> are impossible to tell from noise." To me that means rocking the neo
> around for these won't work.
>
> On Tue, May 13, 2008 at 3:41 PM, steve <steve at openmoko.com> wrote:
> > ya etch a sketch was one that we have talked about.
> > Too many ideas,
> >
> >
> >
> >
> >
> > -----Original Message-----
> > From: community-bounces at lists.openmoko.org
> > [mailto:community-bounces at lists.openmoko.org] On Behalf Of Michael Shiloh
> > Sent: Monday, May 12, 2008 4:19 PM
> > To: List for Openmoko community discussion
> > Subject: Re: Freerunner games
> >
> > +1 for both of these. I can see Snake like this being quite exciting.
> >
> > I will award a t-shirt for a decent implementation of either of these.
> > Same for the Labyrinth game.
> >
> > Start coding. You'll be getting your Freerunners soon(ish)*
> >
> > Michael
> >
> > * for some definition of "soon"
> >
> > Ron K. Jeffries wrote:
> > > Etch-a-sketch using accelerometers would rock
> > >
> > > the classic Snake game would also be and cool
> > > with these controls
> > >
> > >
> > > --
> > > Ron K. Jeffries
> > > http://blog.eronj.com
> > >
> > >
> > >
> > >
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