DOOM For Neo Freerunner / 1973
scottrcarlson at gmail.com
Mon Nov 3 16:17:31 CET 2008
Thanks for the information. I will install Debian this week and do some
Two things come to mind regarding your issues.
#1 ) The sound hanging is due to the fact that the Doom Engine did not
properly initialize the sound. So it hangs in the end when trying to exit (I
get this periodically with my OM2008 distro depending on the state of the
sound card (sometimes this happens after a suspend and resume). Is there a
fundamental difference with Sound drivers between Debian and other OM
#2 ) The touchscreen being dead is probably because the X,Y Coordinates are
either A) Being reported differently than the other systems or B) There is
still a Scaling/Rotation issues BUG #1244 that plagued the other distros
(Until recently, XGlamo patched binary (for scaling) available on the doom
I will do some testing and see what Debian is reporting for Touchscreen
coordinates. Also, Does Debian have a method for rotating/scaling screen???
Thanks for your feedback!
Fox Mulder wrote:
> Thanks for your effort of bringing doom to the freerunner. :)
> Today i tried it with debian and i have a few problems getting it to run
> at all.
> First i modified "dm" to start without xrandr because it isn't
> supported. Than i copied an original doom1 wad file (yes i still save my
> very old games) to /usr/local/share/games/doom. Now when i try to start
> with "dm" i got the doom startup screen (only center of the screen with
> 320x240) with the menu selections and everything looks fine in the
> console .
> But at this point nothing more happens. I can't select the menu entrys
> with touchscreen to start a new level. Also i can't hear any sound at
> all. And when i try to shutdown doom with ctrl-c in the console (started
> it per ssh to see the console output) the shutdown process stops at the
> point where it would shutdown sound and hangs. Then i have to kill it
> with kill -15 because other signals doesn't work . And after that i
> get back to the normal xfce desktop, but all touchscreen inputs are
> dead. I have to restart my fr to get the touchscreen back to work.
> Maybe someone know of any incompatibility with debian or i'm just
> missing something. But the console shows no error message when starting
> until the doom menu appears. I would really love to play doom on my fr
> within debian. This awakens my memories of the good old dos games. :)
> opendoom v0.1 (http://unsyncopated.com/BrainSolvent/Doom%20Port)
> M_LoadDefaults: Load system defaults.
> default file: /root/.opendoom/opendoom.cfg
> found doom.wad
> IWAD found: doom.wad
> PrBoom (built Nov 1 2008), playing: The Ultimate DOOM
> PrBoom is released under the GNU General Public license v2.0.
> You are welcome to redistribute it under certain conditions.
> It comes with ABSOLUTELY NO WARRANTY. See the file COPYING for details.
> V_Init: allocate screens.
> found prboom.wad
> D_InitNetGame: Checking for network game.
> W_Init: Init WADfiles.
> adding doom.wad
> adding prboom.wad
> M_Init: Init miscellaneous info.
> R_Init: Init DOOM refresh daemon -
> R_LoadTrigTables: Endianness...ok.
> R_InitData: Textures Flats Sprites
> R_Init: R_InitPlanes R_InitLightTables R_InitSkyMap
> R_InitTranslationsTables R_InitPatches
> P_Init: Init Playloop state.
> I_Init: Setting up machine state.
> I_InitSound: configured audio device with 1024 samples/slice
> I_InitSound: sound module ready
> S_Init: Setting up sound.
> S_Init: default sfx volume 2
> HU_Init: Setting up heads up display.
> I_InitGraphics: 320x240
> I_UpdateVideoMode: 320x240 (fullscreen)
> V_InitMode: using 8 bit video mode
> I_SetRes: Using resolution 320x240
> I_UpdateVideoMode: 0xe0000000, SDL buffer, direct access
> ST_Init: Init status bar.
> G_DoPlayDemo: playing demo with ultimate doom compatibility
> I_SignalHandler: Exiting on signal: signal 2
> I_ShutdownMusic: removing /tmp/prboom-music-Kkpypl
> /usr/bin/dm: line 6: 2334 Killed /usr/games/opendoom -config
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