DOOM For Neo Freerunner / 1973
scottrcarlson at gmail.com
Tue Nov 4 21:21:16 CET 2008
- The virtual button concept is a good one, I can expose everything to the
CFG and let you define size and position.
- Yeah, I noticed that late into the project, I am planning on making a
Time/Data Stamped Save Name automatically.
- Eventually I'd like to DOOM to be compliant with DBUS interface, so maybe
this can be cleanly taken
care of along with other nuances.
Thanks for your feedback!
Marco Trevisan (Treviño) wrote:
> It's so cool! It's really much more usable than Duke3d (ehy, why don't
> you merge the accelerometer engine?! :P) and runs very smoothly...
> By the way I've some issues to post:
> - I'd prefer to use the right thumb to shoot (as Duke3d); have you
> already set a virtual button for the bottom right area that
> generates a key-code to be set in the configuration?
> - I can't save the game, since it asks to input a text
> - sometimes the menu pop-ups while playing also If I'm not touching
> the touchscreen at all.
> - If the screen saver starts, Xglamo gives me a WSOD and I've to
> kill and restart it (if I've ssh) to continue using my phone.
> For fixing the last issue (that maybe it's due to the fact that I'm
> running a kernel with the Harald Welte patches for screen blanking) from
> stable kernel branch), by the way, I've changed the launcher script to
> temporary disable the screen saver. It works quite well, you can get it
> applying this patch .
> Bye and thanks for your great work!
>  http://3v1n0.net/openmoko/opendoom-wrapper-disable-screensaver.patch
> Treviño's World - Life and Linux
> Openmoko community mailing list
> community at lists.openmoko.org
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