DOOM For Neo Freerunner / 1973
scottrcarlson at gmail.com
Tue Nov 4 21:23:12 CET 2008
Yes, this I can help you with. (Details are on
Edit the .opendoom/opendoom.cfg file and goto accelerometer section. There
are constants for the deadzone and sensitivity. If you need further
assistance, drop me a line.
BTW. I believe the Z-Axis is tied to forward/backward motion and the Y-Axis
is tied to left/right. (Per the CFG references).
Marco Trevisan (Treviño) wrote:
> Marco Trevisan (Treviño) wrote:
>> SCarlson wrote:
>>> Good evening everyone. I'd like to introduce the DOOM port I've been
>>> working on. Here's the http://unsyncopated.com/BrainSolvent/Doom%20Port
>>> wiki , where you will find some documentation and videos. Here is the
>>> http://opendoom.googlecode.com/files/opendoom_0.1_armv4t.ipk ipkg file.
>>> I've implemented a full touch screen only interface for you Neo 1973
>>> out there! Please see Finger-Tippng on wiki. (There is also a video
>> It's so cool! It's really much more usable than Duke3d (ehy, why don't
>> you merge the accelerometer engine?! :P) and runs very smoothly...
> I forgot... Do yuo have an advice to set the accelerometers sensitivity?
> I'd like to move a little more my phone to move my killer :P
> Treviño's World - Life and Linux
> Openmoko community mailing list
> community at lists.openmoko.org
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