DOOM For Neo Freerunner / 1973
scottrcarlson at gmail.com
Tue Nov 4 22:45:37 CET 2008
Yes, it would be VERY easy to modify. The place you want to look is
g_game.c . Line 811
The X,Y Coordinates 0,0 represent the upper left corner.
There are some quick instructions on how to compile on the wiki, if you have
any problems, don't hesitate to drop me another line.
Marco Trevisan (Treviño) wrote:
> SCarlson wrote:
>> Marco Trevisan (Treviño) wrote:
>>> It's so cool! It's really much more usable than Duke3d (ehy, why don't
>>> you merge the accelerometer engine?! :P) and runs very smoothly...
>>> By the way I've some issues to post:
>>> - I'd prefer to use the right thumb to shoot (as Duke3d); have you
>>> already set a virtual button for the bottom right area that
>>> generates a key-code to be set in the configuration?
>> - The virtual button concept is a good one, I can expose everything to
>> CFG and let you define size and position.
> Ok, nice to hear... Btw do you have actually a quick way to use the
> bottom right corner instead of the bottom left one?
> I had no time to look at the sources yet...
> Treviño's World - Life and Linux
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> community at lists.openmoko.org
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