The forbidden topic: Glamo OpenGL

Yorick Moko yorickmoko at
Fri Nov 14 16:46:34 CET 2008

somebody (leinir) on irc suggested you could maybe hire (<leinir> Tungsten Graphics being the
people behind gallium3d of course)
although I don't know how much openmoko is willing to spend on it


On Fri, Nov 14, 2008 at 11:11 AM, Wolfgang Spraul <wolfgang at> wrote:
> Jacob,
> Glamo is not a forbidden topic.
> Openmoko actually has learnt a lot from this. First we have learnt to
> not trust high-level promises as much as before.
> In fact I would go as far as saying that going forward, we will not
> trust any promises about 'we will open this up later' anymore.
> Either it's open and documented at the time we make the decision to
> use those chips, or we look elsewhere.
> I believe that's what our customers want.
> We have a long way to go to come out with kick-ass open phone
> hardware, but if our community doesn't loose faith and continues to do
> development together with us, we'll get there. The momentum we have
> built with the Freerunner is awesome. Please continue to buy
> Freerunners and to develop for it, same is happening internally. The
> next phones will build on top of the free platform we have built
> together, the technology investment will carry over.
> Having said that, if someone wants to seriously develop for the glamo,
> please get in touch with me and we will find a legally correct way to
> extend the smedia documentation to you.
> In fact we have done that in a few cases before already, but I'm not
> sure how much actual codes have come out of that. I think very
> little ;-)
> So we need some really serious coders that don't mind a tough challenge.
> Best Regards,
> Wolfgang
> On Nov 14, 2008, at 6:48 AM, Jacob Peterson wrote:
>> Sorry to drag this old, over discussed topic up again.  However, I
>> am concerned that if action is not taken soon then all GTA02 owners
>> will be left without any real chance to ever get anything in the way
>> of OpenGL support.  So I ask the question, what is Openmoko's
>> position on writing an OpenGL driver for the Glamo chip or at least
>> aiding developers with some form of documentation?
>> I have read speculation that it may be possible to do something such
>> as rewrite the documents to get around the NDA.  Since it seems
>> rather clear that SMedia has no intention to release the documents
>> to anyone else under NDA, it is solely up to Openmoko to write the
>> driver or at least aid any community members with the ability to
>> write such a driver.
>> Hopefully there is something that can be done, or better yet,
>> something is currently being done on this.
>> Regards,
>> Jacob
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