The forbidden topic: Glamo OpenGL

Riccardo Centra hiretto at
Fri Nov 14 20:14:31 CET 2008

2008/11/14 Tim Schmidt <timschmidt at>

> On Fri, Nov 14, 2008 at 5:11 AM, Wolfgang Spraul <wolfgang at>
> wrote:
> > Openmoko actually has learnt a lot from this. First we have learnt to
> > not trust high-level promises as much as before.
> > In fact I would go as far as saying that going forward, we will not
> > trust any promises about 'we will open this up later' anymore.
> > Either it's open and documented at the time we make the decision to
> > use those chips, or we look elsewhere.
> > I believe that's what our customers want.
> Agreed, and awesome.
> > We have a long way to go to come out with kick-ass open phone
> > hardware, but if our community doesn't loose faith and continues to do
> > development together with us, we'll get there. The momentum we have
> > built with the Freerunner is awesome. Please continue to buy
> > Freerunners and to develop for it, same is happening internally. The
> > next phones will build on top of the free platform we have built
> > together, the technology investment will carry over.
> *crosses fingers and hopes*
> > Having said that, if someone wants to seriously develop for the glamo,
> > please get in touch with me and we will find a legally correct way to
> > extend the smedia documentation to you.
> > In fact we have done that in a few cases before already, but I'm not
> > sure how much actual codes have come out of that. I think very
> > little ;-)
> > So we need some really serious coders that don't mind a tough challenge.
> I am not a skilled developer, but I would be more than happy to
> organize, and participate in a traditional clean room
> re-implementation of the documentation.
> As a GTA02 owner, as a founding member of the Open Graphics Project,
> as a Director of the Open Hardware Foundation, I believe I have the
> resources to accomplish such a task.
> I'd love to try.
> Can we make it happen?
> --tim
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Up for this request Wolfgang :)
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