Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

Andy Green andy at openmoko.com
Mon Nov 17 12:03:15 CET 2008


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Somebody in the thread at some point said:
| On Sun, Nov 16, 2008 at 4:34 PM, Andy Green <andy at openmoko.com> wrote:
|> FWIW I talked this over with an experienced 3D guy recently about
|> something related and he was all in favour of discarding the kdrive
|> implementation and making a pure xorg one as a way forward: he told that
|> kdrive itself was long dead.  I also know that XGlamo is not that great

| Just fair warning here.  As I don't think OM will use the Glamo in
| future devices, doing the "right thing" isn't as critical as normal
| software projects.  Spend the energy making the best performing, most
| functional implementation possible.  If that goal's met, *then* go
| back and shove it into Xorg.

We don't plan to use Glamo at the moment, but we do seem to be planning
and are working twoards using xorg everywhere.  It makes sense to have a
consistent strategy for it across all the devices using the best solution.

More developers are likely to want to expend effort to get experience
with xorg / GLX type solution than known-deprecated kdrive / lashup
implementation.

If you look at GTA01 experience, that is still a living device running
current rootfs, we can expect GTA02 to have similar long life, we should
also make architectural decisions with that in mind I think.

- -Andy
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