Calling interested Glamo OpenGL developers (was: The forbidden topic: Glamo OpenGL)

Nicola Mfb nicola.mfb at gmail.com
Mon Nov 17 14:30:31 CET 2008


2008/11/17 The Rasterman Carsten Haitzler <raster at rasterman.com>

> [...]
> this is the thing.. the drvier is ALREADY doing this. i repeat this
> ad-nauseum. the acceleration is the same u get in the "nv" driver or you
> saw a
> few years back in the i8xx drivers etc. you get blit and fill accelerated
> (the
> most common x ops). xvideo is accelerated. the only thing not is
> anti-aliases
> font drawing and as such the glamo doesnt support this fully - u need to do
> some hacks to pretend it will (like expand fonts to ARGB32 in software) and
> from the look of it the expansion and then upload of pixels will likely net
> you
> zero speedup as this extra cost will negate the speedups you get. imho
> glamo is
> right now about as fast as u'll ever likely see it (imho). you can go sink
> a
> mountain of work and as per the example above.. see no return. the ONLY
> thing
> that i can see it might be worth it is opengl - and even then its a very
> weak
> opengl accelerator with lots of gotchas.
>
> all of the above of course is "in my opinion". it's based from years of
> doing
> graphics - software and hardware and with x, and having read all of the
> glamo
> docs.
>

Hi Raster! before reading this post I supposed that 2d acceleration was very
partially implemented. This cames out for example because I never see a
smooth scroll on the device. So what is the reason for this? glamo? 2d
acceleration driver? poor graphics toolkit?

Regards

    Nicola
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.openmoko.org/pipermail/community/attachments/20081117/58a60531/attachment.htm 


More information about the community mailing list