duke3d on debian ?

Charles-Henri Gros charles-henri.gros+openmoko at m4x.org
Sat Oct 4 17:08:12 CEST 2008


Fox Mulder wrote:
> Right click patch isn't implemented in xglamo so far.
> It's also really bad that there exists the xglamo package which seems to
> work but no really progress is made to use it as default for debian.
> Only with xglamo rotation and other usefull stuff works right.
> I wish there would be some news about the progress with xglamo and
> debian. :)
> 
> For the duke3d part i'm also curious how to get past the menu because
> i'm also stuck at this point where nothing works for me to start a
> level. My accels also both give data with hexdump but i can't use them
> within duke3d in the menu.

The version of duke3d I started with skipped through menus directly to
the game.

I worked on it to have it work with the touchscreen.

It requires a patched version of xglamo (fxing this bug:
https://docs.openmoko.org/trac/ticket/1244#comment:41
)

For those interested I can make available my modified binaries for both
duke and xglamo. I can of course also provide the modified sources
(actually, I *have* to)


-- 
Charles-Henri





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