Duke Nukem 3D on Openmoko Neo
"Marco Trevisan (Treviño)"
mail at 3v1n0.net
Sat Sep 6 23:06:59 CEST 2008
Rafael Ignacio Zurita wrote:
>> Imho when the game is launched, the phone should consider
>> the actual
>> position as the "base position" (the one in which
>> the virtual joypad is
>> centered), then considering the movement when the phone is
>> moved of few
>> degree (however less than a centimeter of phone edge
>> rotation).
>> I wouldn't dislike also an implementation without the
>> accelerometers
>> usage (just placing the virtual buttons - for moving too -
>> in the screen
>> edges; like actually is done for actions only). Imho the
>> screen is quite
>> big to see and press at the same time (in games like this).
>
> Both ideas would be very useful as well. We'll see if me or
> somebody (you?) start to work on that..
I'd like to, but actually I'm quite busy in some other things
(especially university exams :|). However I've already your code in my
PC, so I'll try to work on it as soon as I can! ;)
--
Treviño's World - Life and Linux
http://www.3v1n0.net/
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