Duke Nukem 3D on Openmoko Neo
scottrcarlson at gmail.com
Tue Sep 16 03:57:36 CEST 2008
Currently watching my mokobuild whip by on my terminal. And my eyes locked
NOTE: Applying patch 'enable-xcalibrate.patch'
> There is a patch available for glamo.c, it doesn't appear to be
> implemented in any of the current packages, I've asked several times if
> someone had already updated a package with the patch. No response so far..
> I am 85% finished with my mokobuild. That is my first priority... If
> someone else has already compiled with patch, by all means.. where is it?
> Anyhow, I need it to work badly, so I will patch as soon as possible.
> Charles-Henri Gros wrote:
>> Steve Mosher wrote:
>>> I encourage you to make these changes, marco. It will show people how
>>> the contribution of one creative person can be modified by another.
>> I actually made some of those changes. My version is much more playable,
>> but it cannot be calibrated at this point (although it would be a very
>> easy change to allow calibration based on the initial position)
>> As for buttons on the screen, it's not possible to have them work
>> reliably, at least with the version of xglamo I'm using:
>> I tried to allow using the screen to navigate through menus but this bug
>> prevents it :(
>> Openmoko community mailing list
>> community at lists.openmoko.org
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