graphical nethack for freerunner (alpha version released)
aapo.rantalainen at gmail.com
Tue Apr 7 21:19:21 CEST 2009
> Warnign: Not yet playable!
Thanks for images. This will be my first target when I have time to
implement it. (If somebody want code this ready, please just do it)
A) If there are full keyboard in visible, do we need menus at all?
B) How this menu is accessible?
C) In this tilesize, there are ~15x20 grid in visible. (this is not
question, just mentioned it)
D) How about pop-up windows (inventory etc.)? Just fullscreen list?
E) I planned if that keyboard can be changed to corresponding
command-icons, but there are couple times, when player needs full
keyboard (naming objects, calling monsters, playing instruments, when
asked name/wishes/genociding). So is there reason to have icons when
playing and keyboard when needed? (It might be technically handled
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