graphical nethack for freerunner (alpha version released)
yorickmoko at gmail.com
Tue Apr 7 22:16:45 CEST 2009
why do you need that full kb?
wouldn't menu's be more finger friendly and faster?
use the kb space for "most used actions" or something similar
On Tue, Apr 7, 2009 at 9:19 PM, Aapo Rantalainen
<aapo.rantalainen at gmail.com> wrote:
>> Warnign: Not yet playable!
> Thanks for images. This will be my first target when I have time to
> implement it. (If somebody want code this ready, please just do it)
> A) If there are full keyboard in visible, do we need menus at all?
> B) How this menu is accessible?
> C) In this tilesize, there are ~15x20 grid in visible. (this is not
> question, just mentioned it)
> D) How about pop-up windows (inventory etc.)? Just fullscreen list?
> E) I planned if that keyboard can be changed to corresponding
> command-icons, but there are couple times, when player needs full
> keyboard (naming objects, calling monsters, playing instruments, when
> asked name/wishes/genociding). So is there reason to have icons when
> playing and keyboard when needed? (It might be technically handled
> -Aapo Rantalainen
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