Local GSM db on the phone (Was:Re: cellhunter --- the state of development and future)
fredrik normann
fredrik.normann.junk at gmail.com
Mon Apr 27 23:24:51 CEST 2009
Thanks man!
I am a bit offline right now, dont have internet in my house and have to use
internet cafes :( But it makes time for reading code, lol
-fredrin-
On Mon, Apr 27, 2009 at 4:03 PM, Onen <onen.om at free.fr> wrote:
> fredrik normann wrote:
> > On Mon, Apr 27, 2009 at 3:15 PM, Onen <onen.om <http://onen.om>@free.fr
> > <http://free.fr>> wrote:
> >
> > Hi,
> > as stated before, FSO team has started some work on database on the
> > phone. Maybe you should get in touch with them, in order to build
> > something together.
> >
> >
> > Are there some code somewhere that i can look at?
>
> The commits I was referring to:
>
> http://git.freesmartphone.org/?p=framework.git;a=commit;h=bcc9257634bc42d1bc3531633e62d29cb93aba37
>
> http://git.freesmartphone.org/?p=framework.git;a=commit;h=b6cf00aa9970368debac89edd9ed69cac032779d
>
> http://git.freesmartphone.org/?p=framework.git;a=commit;h=567f3454e19fac756a03ba58a7a3c5e909519780
>
> I did a quick search to point it to you. I may miss some more commits,
> though.
>
> >
> > Of course if you think openBmap could be of any help with your work,
> > feel free to get in touch with me!
> >
> >
> > I am learning from your code :)
>
> :-)
>
> But I want to make a different
> > datastructure. The GsmCell should be like objects that collect
> > information about its self over time, but more or less use the
> > datastructures from the FSO functions... or something :)
> >
>
> The code is in a public git. You can follow work there. If you want to
> discuss this and/or think this could be included in openBmap logger I
> would be more than happy to talk about it! I plan to rework some of the
> GSM part, this could be a good opportunity to include more...
>
> > I am mostly just playing with the code to get more into the FSO stack
> > and python again :)
> >
>
> Ok, to be honest, this is not exactly clear for me right now what you
> have in mind. So if you want to explain maybe a little bit further,
> and/or want precision about my code, feel free.
>
> Onen
>
>
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