thomas at gstaedtner.net
Sun Feb 15 16:39:00 CET 2009
On Sun, Feb 15, 2009 at 4:28 PM, Thomas Gstädtner <thomas at gstaedtner.net> wrote:
> On Sun, Feb 15, 2009 at 3:42 PM, Aapo Rantalainen
> <aapo.rantalainen at gmail.com> wrote:
>> I made some first bitbake-recipe file and compiled Neverball 1.5.0 for
>> Freerunner. It doesn't work. It is far too slow (less than 1fps). But
>> maybe you want see it yourself:
>> I read that there are iPhone version of Neverball, which uses smaller
>> texturefiles etc. If anybody finds its sources, let me know. (Or if
>> you have any other thoughts how to make it faster.)
> Don't waste your time.
> It's right, there are many implementations of this concept for various
> I don't think neverball is actually running on any phone (and it most
> likely wouldn't),
> iPhone, Win Mobile and Co. have all separate implementations.
> But all of them have graphic accelerators which are worlds beyond the glamo.
> Even if the 3D drivers were good (which isn't the case), it wouldn't run.
> Neverball is never going to roll on the Freerunner, you'd have to code
> a completely new game.
Small correction: It seems it's actually running on the iphone,
impressive (especially compared to the poor performance I'm getting on
an PC with the latest Intel graphics).
But unfortunately, that doesn't change the fact, that it won't run on
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