Finger friendly browse keyboard
pander at users.sourceforge.net
Thu Feb 26 19:00:37 CET 2009
Yorick Moko wrote:
> looks good,
> maybe one little comment:
> I would have have put "ctrl" as the lower left button
Then I'd have to put the TAB in the place where CTRL is now next to the
ALT, which is a bit odd. Either way it is always a bit strange.
> when playing action games for example:
> arrows: move
Its already like this, not?
> space: open/jump
> ctrl: shoot
I have place for two extra 'fire' buttons as you can see. But I have to
attach an Illume keyboard 'key'-command to them. If you can figure out
what the joystick shoot/jump is.
But usually it is the other way around, in the game you can configure
your keys. So I could place a (left and right) shift/ctrl/alt key which
can be used as shoot/jump.
As I see it now, Illume has no left or right shift/ctrl/alt, and also no
auto release for shift/ctrl/alt. See trac issue
For now, I will keep the browse keybaord as is. Thanks for your feedback.
> On Thu, Feb 26, 2009 at 2:52 PM, Pander <pander at users.sourceforge.net> wrote:
>> Hi all,
>> Someone mentioned a finger friendly browse keoyboard, and I just could
>> not resist making one myself. the result is here:
>> Note that the type is NUMERIC, let me know if another type better suites
>> this keyboard.
>> It is also referenced here:
>> Openmoko community mailing list
>> community at lists.openmoko.org
> Openmoko community mailing list
> community at lists.openmoko.org
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