Allegro the game library
Sander van Grieken
sander at 3v8.net
Mon Jan 12 15:17:14 CET 2009
> As some of you may know, there's a game library called Allegro. It includes support for
> graphics (3d, but not accelerated), sound, keyboard, mouse, etc. It works, among
> others, on Linux using xorg for graphics.
> Long time ago I've written a game that uses it, and I think this game would be really
> cool played on the GTA using accelerometers. I'm thinking about porting it, but I don't
> really know where to start with porting Allegro. Any hints on how to do this and how
> hard it might be? I've never done any development for GTA, hence this question.
The main problem I think will be the floating point calculations, as it does 3d and
sound, and armv4 has no floating point support...
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