Re: Re: Allegro the game library
rusolis at poczta.fm
rusolis at poczta.fm
Mon Jan 12 15:20:36 CET 2009
Sander van Grieken napisał(a):
> > Hi,
> >
> > As some of you may know, there's a game library called Allegro. It
> includes support for
> > graphics (3d, but not accelerated), sound, keyboard, mouse, etc. It
> works, among
> > others, on Linux using xorg for graphics.
> >
> > Long time ago I've written a game that uses it, and I think this game
> would be really
> > cool played on the GTA using accelerometers. I'm thinking about porting
> it, but I don't
> > really know where to start with porting Allegro. Any hints on how to do
> this and how
> > hard it might be? I've never done any development for GTA, hence this
> question.
>
> The main problem I think will be the floating point calculations, as it
> does 3d and
> sound, and armv4 has no floating point support...
Oh, I haven't realized this. Fortunately Allegro can do graphics using fixed point.
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