QtMaze - Mokomaze 0.2 for Qt Extended
karadog at gmail.com
Mon Jun 22 03:43:45 CEST 2009
Well, after you. I will do a new snapbuild. :p
On Mon, Jun 22, 2009 at 4:01 AM, Fabio Locati <fabiolocati at gmail.com> wrote:
> That's awesome :) I'm trying to compile the image with this game too
> :) If everything works as it should this app will be in my repository
> git really soon :)
> Thank you for your help :)
> On Sun, Jun 21, 2009 at 8:57 PM, ANT<ant007h at gmail.com> wrote:
> > Hi,
> > All we know that the only thing that stops people from use of Qt Extended
> > main distro is lack of Mokomaze :)
> > I've decided to learn QtE a little and already rewrited Mokomaze 0.2 to
> > Qt. The port is named QtMaze and there are its benefits:
> > * it works
> > * it can be included in distro ;)
> > Anti-dim-and-suspend functionality is built in and seems to work fine.
> > Up-to-date extended levelpack is also included.
> > There is a new feature: keep level switching button pressed to
> > fast-forward/fast-rewind.
> > Known problem: the game will go to fullscreen mode properly only after
> > enabling/disabling screen lock.
> > There is a demonstration video on youtube .
> > You can find screenshots as well as download links and installation
> > instructions on QtMaze's page .
> >  http://www.youtube.com/watch?v=jaRtQOPMBO4
> >  http://mokomaze.projects.openmoko.org/qt/
> > Have Fun,
> > Anton
> > --
> > View this message in context:
> > Sent from the Openmoko Community mailing list archive at Nabble.com.
> > _______________________________________________
> > Openmoko community mailing list
> > community at lists.openmoko.org
> > http://lists.openmoko.org/mailman/listinfo/community
> Fabio A Locati
> Home: Segrate, Milan, Italy (GMT +1)
> Phone: +39-328-3799681
> MSN/Jabber/E-Mail: fabiolocati at gmail.com
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> Envolved in: KDE, OpenStreetMap, Ubuntu, Wikimedia
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> community at lists.openmoko.org
HouYu Li, Karajan
karajan_ii (at) hotmail.com
karadog (at) gmail.com
lihouyu (at) phpex.net
Red Hat Certified Engineer
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