[Mokomaze 0.5.0] is released
list-openmoko at omoco.de
Sat May 2 01:45:48 CEST 2009
Rui Miguel Silva Seabra schrieb:
> On Fri, May 01, 2009 at 11:21:42AM -0700, ANT wrote:
>> Hi all!
>> Mokomaze 0.5.0 (ball-in-the-labyrinth game) with completely new physics and
>> graphics engines is released! As I said before, there are a lot of changes
>> since previous version:
>> * a good-looking skin
>> * use ODE (Open Dynamics Engine) instead of my own physics engine
>> * rolling ball animation
>> * falling ball animation
>> * gravity calibration feature
>> * GUI improvements
>> * added exit button
>> I've also added _2_new_levels_.
>> The ball became 3D and physics now calculates angular velocities, so the
>> game consumes more CPU time than before, but framerate stays more than
>> decent, so no lagging.
>> Please take into account that one more dependency was added. Now the game
>> requires libode, which is already in Debian, but not in Openmoko
>> repositories. So, I've provided an .ipk compiled by myself.
>> Other than that, the structure of source code and building system is
>> Complete instructions for
>> * installation
>> * avoiding auto-suspend and display dimming
>> * accelerometer calibration
>> are available at the project's homepage .
>> Information on opkg.org was also renewed .
>> The demonstration video (from announce letter) is available on youtube .
>> The debian package is untested, so let me know if it works or not.
>>  http://mokomaze.projects.openmoko.org/
>>  http://www.opkg.org/package_121.html
>>  http://www.youtube.com/watch?v=VVRRXx2kEu8
>> Have a fun!
> Damn, seems fun and would love to but breaks out on Om2008.12 (and I have
> libmokoui and libode)
> root at om-gta02:~# mokomaze
> File_loader: savegame file not found
> File_loader: 14 game levels parsed
> Segmentation fault
you have to install libpng3. that works for me. I took it from shr
unstalbe because the repo for testint is down at the moment.
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