[Mokomaze 0.5.0] is released
tanuva at googlemail.com
Sat May 2 20:23:01 CEST 2009
Nice to hear you made debian packages!
Could you consider building against libode1 (ODE 0.11, debian sid) instead of
libode0debian1 (ODE 0.9, debian lenny/squeeze)? Freerunner-Debian is a Debian
sid/experimental so it would be nice not having to pull libode0debian1 from
Anyway the screenshots look very promising! :)
Am Freitag, 1. Mai 2009 20:21:42 schrieb ANT:
> Hi all!
> Mokomaze 0.5.0 (ball-in-the-labyrinth game) with completely new physics and
> graphics engines is released! As I said before, there are a lot of changes
> since previous version:
> * a good-looking skin
> * use ODE (Open Dynamics Engine) instead of my own physics engine
> * rolling ball animation
> * falling ball animation
> * gravity calibration feature
> * GUI improvements
> * added exit button
> I've also added _2_new_levels_.
> The ball became 3D and physics now calculates angular velocities, so the
> game consumes more CPU time than before, but framerate stays more than
> decent, so no lagging.
> Please take into account that one more dependency was added. Now the game
> requires libode, which is already in Debian, but not in Openmoko
> repositories. So, I've provided an .ipk compiled by myself.
> Other than that, the structure of source code and building system is
> Complete instructions for
> * installation
> * avoiding auto-suspend and display dimming
> * accelerometer calibration
> are available at the project's homepage .
> Information on opkg.org was also renewed .
> The demonstration video (from announce letter) is available on youtube .
> The debian package is untested, so let me know if it works or not.
>  http://mokomaze.projects.openmoko.org/
>  http://www.opkg.org/package_121.html
>  http://www.youtube.com/watch?v=VVRRXx2kEu8
> Have a fun!
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