[Mokomaze 0.5.0] is released
ant007h at gmail.com
Sun May 3 09:26:46 CEST 2009
>>is there anyway to create your own levels?
The format of levels is very easy: there are coordinates of walls (boxes),
holes, exit and ball's initialization position. At that time you may design
new level only manually e.g. by drawing it on the paper.
>>Maybe some day we have level editor?
I'd prefer someone to make it :)
By the way, converter from the format of some _existing_ opensource vector
editor is better.
The original levels were converted from .dxf format by my unaccomplished
tool fast-coded on C#.
Maybe if more people will like to make (and contribute) new levels I'll
write a simple online-editor or accomplish the existing converter, adapt it
to Mono platform, and public it.
I would be glad to see some well-tuned contributed levels. They will be
included in extended levelpack and placed at the homepage.
If really _many_ levels are contributed I'll add a multi-levelpack support
to the game with possibility to install new levelpacks by opkg.
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