Paroli Theme/UI proposals

Laszlo KREKACS laszlo.krekacs.list at gmail.com
Fri Oct 2 11:40:54 CEST 2009


On Fri, Oct 2, 2009 at 6:22 AM, Risto H. Kurppa <risto at kurppa.fi> wrote:
> About the information density & 4 lines text too small - Why not use
> the full 5 blocks (= 60% of the screen area) of space to show
> information when you select one of the menu items.

I like this idea.

Also soon, a suspend button will appear on the launcher at the bottom
right corner (in the current git, there is already a picture, but not
a real button).

The reasoning is simple, when you use your phone everyday (as I am),
you want to suspend it *fast*. Without going to the illume icon view.

So I think the design should include it.

Until now I requested the following things from Jon:
1. put each topbar icon as a separate .png file online with an
appropriate license.
2. show me one screen with unsmoothed text (whatever it means)

(3) optional: make texts larger (its future work, as we are talking
about quite a number of screens here)

I have been thinking about implementing a bit more. I will read
one more time throughly the proposal, and write a summary letter,
how I think we should proceed, and how others can dive
into e gui development.

Jon: Can you redraw the home screen using inkscape? Just that one:
http://jonkristian.no/wp-content/uploads/2009/08/main.jpg

Here is a barebone .svg file, to get starting:
http://laszlo.krekacs.googlepages.com/concept_drawing.svg

Dont concentrate on the small details, ie. the gradients between the rows.
Use simple rectangles, also for the icons you can use your already
 separated .png files.

I will be offline for the weekend, so my detailed letter will come on
monday the latest. Until it's plenty of time for inkscape learning;-)

Best regards,
 Laszlo

ps: For gui development we will use inkscape. The reasoning is simple:
it is the best (open source) program for the purpose. So if we would
use photoshop for example, its a huge (financial) barrier for others to enter.

Also with inkscape, with a little training, you can exactly feel how
the gui will be build. In edje, the gui is drawn on a canvas, just like
in inkscape. Only limited thing is, we dont have that many tool (ie.
we only have rectangles, images, texts, etc in our repertoire, and not
the more advanced things like vector circle, spiral or bezier curve
as in inkscape)



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