Insisting on metaphors that exploit the device's weaknesses (Re: Centralization of graphical awesomeness)

Bernd Prünster bernd.pruenster at
Thu Oct 29 15:38:46 CET 2009

Carsten Haitzler (The Rasterman) wrote:
>> gry* doesnt use dropshadow, it was one of the forst thigs i kicked out, 
>> gry* uses a white outline on black text.
>> but thats something thats bugging me. i have to make some tests...
> even that can be slow. in this case, the text will be drawn 5 times to produce
> that effect.
rater, would you mind to elaborate? (is outline the fastest effect if 
you want to enable the user to set a custom background while maintaining 
the labels readable?)

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