Insisting on metaphors that exploit the device's weaknesses (Re: Centralization of graphical awesomeness)
bernd.pruenster at gmail.com
Thu Oct 29 15:38:46 CET 2009
Carsten Haitzler (The Rasterman) wrote:
>> gry* doesnt use dropshadow, it was one of the forst thigs i kicked out,
>> gry* uses a white outline on black text.
>> but thats something thats bugging me. i have to make some tests...
> even that can be slow. in this case, the text will be drawn 5 times to produce
> that effect.
rater, would you mind to elaborate? (is outline the fastest effect if
you want to enable the user to set a custom background while maintaining
the labels readable?)
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