ffalarms 0.3 -- recurring alarms
lukpank at o2.pl
Thu Oct 29 23:52:57 CET 2009
William Kenworthy <billk at iinet.net.au> writes:
> On Wed, 2009-10-28 at 22:39 +0100, Petr Vanek wrote:
>> On Wed, 28 Oct 2009 21:32:03 +0000
>> Al Johnson <openmoko at mazikeen.demon.co.uk> (AJ) wrote:
>> >On Wednesday 28 October 2009, Petr Vanek wrote:
>> >> >I meant that it ought to behave that way in future, not that it
>> >> >would in the current version. I don't care if the phone goes to
>> >> >sleep during the snooze interval so long as the alarm goes off
>> >> >again five minutes later!
>> >> >
>> >> :) sure, now it didn't wake up itself and me neither :))
>> >> what if the unlocking 1-2-3-4 pattern is configurable, how would
>> >> snooze get in then?
>> >How about puzzle to stop the sound, display the message and show the
>> >ACK slider? If you don't ACK then there's another alarm after the
>> >snooze interval.
When I implement snoozing (repeating the alarm if not ACK) I consider
easy turning off the alarm for the first time (most probably a button),
and a puzzle in a snoozed mode (all but first time).
>> that would do just fine for me, just some people wanted to get rid of
>> the puzzle...
> Even without the puzzel, you still need an acknowledge button for the
> alarm so thats not a problem. The problem with the puzzel is 4 buttons
> with small, unreadable text that have to be pressed in a specific order
> when you have just been woken up and are disoriented, cant find your
> glasses and your grumpy, just woken up better half is berating you for
> the umpteenth time for not being able to turn off the alarm :(
The digits could be made bigger.
I considered it a feature that until I the digits are blurred means I am
not awaken, ie alarm should still play. But the story is of course
different when you do not want to wake up the rest of the house.
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