Audio.PullScenario() triggers unwanted idle state change
Dr. Michael Lauer
mickey at vanille-media.de
Thu Dec 9 15:10:24 CET 2010
> sorry for the crosspost, but for this kind of post i guess it's better
> to post on every development list.
> I have a need to set idle state to PRELOCK as soon as a phone call
> ends. When the call ends, audio scenario is pulled, and soon after
> that idle state is forced to PRELOCK by my app.
> However, changing scenario seems to trigger idle state change to BUSY,
> so vanishing my attempt to force it to PRELOCK, or any other state.
> I could try to sleep for e.g. 2 seconds before forcing PRELOCK, but i
> don't think it's the right way to do this.
For some reason writing an alsa scenario triggers activity on
an input node which in turn is responsible for moving to the BUSY state.
I wonder whether it's the headphone ctl? If so, we should attempt to
skip that – or fix it in the kernel driver...
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