[QtMoko] ringnote development

Ed Kapitein ed at kapitein.org
Sun Jan 31 13:07:29 CET 2010


Just a tought:

If you write the wav file to file, you can cache the phone numbers who
already called you, without regenerating the same ringtone over and over
again.
(i am usually called by the same group of people)
On a cache miss, you can generate the new ringtone, play it and add it
to the cache.

Kind regards,
Ed


Brolin Empey wrote:
> Thomas Gstädtner wrote:
>   
>> For my small tool epiano (which I haven't worked on in a while
>> unfortunately), I use fluidsynth.
>> You can easily use any soundfont you want and map a tone sequence to
>> it, it's absolutely trivial and nice.
>>
>> If you plan to do this, use fluidsynth.
>> You can have it run in background and play your melody in realtime
>> with hardly any delay.
>> It also has a nice API, so working with it is easy.
>>     
>
> FluidSynth looks cool.  I had never even heard of it before today.
>
> I have researched how to implement ringnote (feel free to suggest a 
> better name! :)).  The QtEI GUI (in the Profile settings) does not 
> appear to support running a command on incoming calls.  AFAICT, a QtEI 
> client app is required:  see
>
> <http://qtopia.net/doc/qtextended4.4/qphonecallmanager.html#newCall>
>
> The client app has to use FluidSynth to play the MIDI notes 
> corresponding to the digits in the calling phone number.  The client app 
> (what should we call it?  ringnoteclient?)  could call an external 
> command, such as a bash/Perl/Python script, or interface with FluidSynth 
> directly.  Calling an external command would be more modular and maybe 
> easier to maintain, but having ringnoteclient interface directly with 
> FluidSynth may be simpler.
>
> I have 2 problems, though:
>
> 1. I do not even have a development environment/toolchain for building 
> ringnoteclient.  I know I could get one, but I am afraid I will be 
> starting Yet Another™ underestimated project. :(
>
> 2. I have little experience with C++.  I could learn more as needed, but 
> I still prefer C over C++.
>
> So, can anyone with the required tools and C++ experience help? :)
>
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>   




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