Rolling dices on OpenMoko
itman at gmx.net
Wed Mar 10 08:26:33 CET 2010
Am 08.03.2010 19:13, schrieb Xavier Cremaschi:
> Hi folks,
> I would like to develop a free software to roll dices (for role playing
> games). My inspiration comes from : http://www.machwerx.com/apps/MachDice/
> which seems to be a very great soft ! Lot of nice ideas, but only for
> iPhone :(
> I don't think I could make something better than this soft, which is the
> result of lots of nice ideas (if you compare v1 and v2 you can see the
> evolution), but -- being a coder and a role playing gamer -- here are my
> goals :
> - using MachDice ideas (entering formulas, having a formula history,
> having workspaces, can block dices...), because these are great ideas
> and I don't think it worth trying to find a better conception. MachDice
> author you're a clever guy, kudos!
> - a good looking soft, but with low graphics to fit openmoko abilities
> - a portable software, because openmoko and non-openmoko users could be
> interested (except iPhone users who already have this soft).
> - having fun coding it (I don't think I will use it, I love rolling real
> dices :P)
> About coding :
> - for 3D : OpenGl or ???
> - for non-3D : Qt4 or EFL.
> I am not sure about using OpenGl or not... I know the tech, and OpenGl
> would be great when soft runs on PC, but what about openmoko ? AFAIK,
> because of a lack of OpenGl ES support, any OpenGl app would run on
> mesa/software-acceleration-by-cpu. Without OpenGl I don't know how I can
> do 3d, any idea ?
> For Qt4 vs EFL :
> - qt4 is ok for ~all linux distribs, windows, and QtMoko (I think). What
> about SHR ?
> - elf is ok for ~all linux distribs (I think), SHR, and some packages
> exists for windows
> (http://fr.enlightenment.org/2009/05/31/efl-installateur-windows-xp/) so
> portability is ok (linux = main target for me)
> Thanks in advance for any advice (^^)
> Xavier Cremaschi.
> Openmoko community mailing list
> community at lists.openmoko.org
dont forget moko-eightball http://www.opkg.org/package_35.html
it displays a ball when shaking the FR an answer appears..
Code needs some adjustments for recent shr-distros tought...
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