[cutemaze] on [qtmoko 33] howto control moves?
cyberesprit at cyberesprit.fr
Wed Mar 9 10:59:42 CET 2011
in v32, the accelerometers do not work too
Le mardi 08 mars 2011 21:32:55, Joif a écrit :
> Are we talking about QtMaze? If so I noticed that in the v33, and at least
> in QtMaze, the accelerometers do not work. Instead, the new game Gottet (a
> tetris clone) that I found in the apps page, seems to not have any kind of
> control buttons. I don't know if in previous version of QtMoko it worked
> with the accelerometers, but in v33 the game does not respond to any kind
> of input.
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