<br><br><div><span class="gmail_quote">On 1/7/07, <b class="gmail_sendername">Joe Pfeiffer</b> <<a href="mailto:jjpfeifferjr@comcast.net">jjpfeifferjr@comcast.net</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Andreas Jellinghaus writes:<br>>I wrote a game in turbo pascal a decade or two ago.<br>>if I wanted to rewrite it for openmoko, which toolkit<br>>etc. would I use for the graphics and sound effects?<br>><br>>rewriting this game once more is always a nice way for
<br>>me to learn some new language and toolkit and do something<br>>useful at the same time. :)<br><br>Anything you want! :)<br><br>It's my understanding that the apps coming with the phone will use<br>gtk+, so using that would give you a more similar look and feel. If
<br>you like C++, the gtkmm wrapper around gtk+ works really well. Qt is<br>also quite popular.<br><br>The challenge for applications on this phone will be to have them be<br>portable from phone to desktop: it ought to be possible for things
<br>like games or information managers to be portable with just a<br>recompile, but then getting them to deal well with the radically<br>different screen sizes is what will make it interesting. That's what<br>I'm planning to be playing with!
<br><br>_______________________________________________<br>OpenMoko community mailing list<br><a href="mailto:community@lists.openmoko.org">community@lists.openmoko.org</a><br><a href="http://lists.openmoko.org/mailman/listinfo/community">
http://lists.openmoko.org/mailman/listinfo/community</a></blockquote><div><br><br>I heard the same thing about being GTK based... so anything that runs under GTK on your desktop should be trivial(-ish) to re-compile<br></div>
for the target(your mileage may vary-- caveat emptor-- <font size="-1">Si vis Pacem, Para bellum-- and other legalese)<br></font></div><br>you also want to watch out for text entry/control issues. I'm not sure what the interface to your game was, but keep in mind that input may be limited (not everyone wants to lug around a usb keyboard and power source). That said, it'd be great to have a couple of text-based games to try out the different text-entry methods
<br><br>I'd love to see how this turns out... make sure you put it up on the app-manager repository, and let us when it goes up!<br clear="all"><br>-- <br>Jeff<br>O|||||||O